• Save 50%

Features

Formats included:

Description

US army marines 3D characters pack.
Rigged and animated ready for game development.

- base soldier mesh with removable helm, waist gear and M16 gun.
- 5 different body style skins 1024x1024.jpg + M16 gun texture.
- 86 animations !

Polygons count:
High LOD: 4814 triangles
Low LOD: 934 triangles

animations:
000 - 004 T-pose 
005 - 105 Idle 1 (no gun) 
110 - 310 Idle 2 (no gun) 
315 - 355 Walk (no gun) 
360 - 400 Walk backwards (no gun) 
405 - 435 Run (no gun) 
440 - 465 Jump (no gun) 
470 - 500 Left turn (no gun) 
500 - 530 Right turn (no gun) 
545 - 575 Strafe left (no gun) 
580 - 610 Strafe right (no gun) 
615 - 655 Crouch walk (no gun) 
655 - 755 Crouch idle (no gun, knee) 
760 - 780 Hit reaction (no gun) 
780 - 915 Scared (no gun) 
920 - 980 Scared walk (no gun) 
985 - 1035 Scared run (no gun) 
1040 - 1080 Scared run (no gun)2 
1085 - 1165 Surrender (Hands up, no gun) 
1175 - 1275 Idle 1 (gun down) 
1280 - 1480 Idle 2 (gun down) 
1485 - 1525 Walk (gun down) 
1530 - 1570 Walk backwards (gun down) 
1575 - 1605 Run (gun down) 
1610 - 1635 Jump (gun down) 
1640 - 1670 Left turn (gun down) 
1670 - 1700 Right turn (gun down) 
1715 - 1745 Strafe left (gun down) 
1750 - 1780 Strafe right (gun down) 
1785 - 1825 Crouch walk (gun down) 
1825 - 1925 Crouch idle (gun down, knee) 
1930 - 1950 Hit reaction (gun down) 
1960 - 2000 Walk (gun up) 
2005 - 2045 Walk backwards (gun up) 
2050 - 2080 Run (gun up) 
2085 - 2110 Jump (gun up) 
2115 - 2145 Left turn (gun up) 
2145 - 2175 Right turn (gun up) 
2190 - 2220 Strafe left (gun up) 
2225 - 2255 Strafe right (gun up) 
2260 - 2300 Crouch walk (gun up) 
2300 - 2400 Crouch idle (gun up, on one knee) 
2405 - 2425 Hit reaction (gun up) 
2425 - 2435 Standing firing 1 
2435 - 2455 Standing firing 3 
2460 - 2505 Die forward 
2510 - 2555 Die backwards 
2560 - 2660 Ready with detonator 
2665 - 2765 Sit idle (no gun) 
2770 - 2870 Chat idle (no gun gesturing) 
2870 - 2890 Prone(down) 
2890 - 2990 Prone(gun_down) 
3000 - 3100 Prone(gun_up) 
3105 - 3110 Prone(firing_1) 
3110 - 3125 Prone(firing_2) 
3125 - 3155 Prone(UP) 
3160 - 3165 Crouch(firing_1) 
3170 - 3175 Crouch(firing2) 
3180 - 3230 Belly_crawl(no_gun) 
3235 - 3285 Belly_crawl(gun_down) 
3290 - 3350 Waving 
3350 - 3390 Point_forward(no_gun) 
3390 - 3430 Point_left(no_gun) 
3430 - 3480 Point_right(no_gun) 
3490 - 3540 Point_forward(gun_down) 
3540 - 3590 Point_left(gun_down) 
3590 - 3640 Point_right(gun_down) 
3645 - 3690 Beckoning_toward(no_gun) 
3690 - 3735 Beckoning_away(no_gun) 
3750 - 3950 Sitting_on_chair(no_gun) 
3960 - 4100 Scratching_head 
4110 - 4135 Melee_with_rifle 
4140 - 4210 Throw_grenade 
4215 - 4280 Reload_rifle 
4280 - 4385 un-jam 
4390 - 4490 prisoner 
4500 - 4550 Gesturing_yes 
4550 - 4600 Gesturing_no 
4600 - 4650 Picking_up_rock 
4650 - 4700 Throwing_rock 
4700 - 4970 angrily_part1 
4970 - 5260 angrily_part2 
5260 - 5420 angrily_part3 
5420 - 5600 Chat_idle_2 
5600 - 5850 Chat_idle_3 
5860 - 5960 Sleep_on_ground