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US army marines 3D characters pack.
Rigged and animated ready for game development.
- base soldier mesh with removable helm, waist gear and M16 gun.
- 5 different body style skins 1024x1024.jpg + M16 gun texture.
- 86 animations !
Polygons count:
High LOD: 4814 triangles
Low LOD: 934 triangles
animations:
000 - 004 T-pose
005 - 105 Idle 1 (no gun)
110 - 310 Idle 2 (no gun)
315 - 355 Walk (no gun)
360 - 400 Walk backwards (no gun)
405 - 435 Run (no gun)
440 - 465 Jump (no gun)
470 - 500 Left turn (no gun)
500 - 530 Right turn (no gun)
545 - 575 Strafe left (no gun)
580 - 610 Strafe right (no gun)
615 - 655 Crouch walk (no gun)
655 - 755 Crouch idle (no gun, knee)
760 - 780 Hit reaction (no gun)
780 - 915 Scared (no gun)
920 - 980 Scared walk (no gun)
985 - 1035 Scared run (no gun)
1040 - 1080 Scared run (no gun)2
1085 - 1165 Surrender (Hands up, no gun)
1175 - 1275 Idle 1 (gun down)
1280 - 1480 Idle 2 (gun down)
1485 - 1525 Walk (gun down)
1530 - 1570 Walk backwards (gun down)
1575 - 1605 Run (gun down)
1610 - 1635 Jump (gun down)
1640 - 1670 Left turn (gun down)
1670 - 1700 Right turn (gun down)
1715 - 1745 Strafe left (gun down)
1750 - 1780 Strafe right (gun down)
1785 - 1825 Crouch walk (gun down)
1825 - 1925 Crouch idle (gun down, knee)
1930 - 1950 Hit reaction (gun down)
1960 - 2000 Walk (gun up)
2005 - 2045 Walk backwards (gun up)
2050 - 2080 Run (gun up)
2085 - 2110 Jump (gun up)
2115 - 2145 Left turn (gun up)
2145 - 2175 Right turn (gun up)
2190 - 2220 Strafe left (gun up)
2225 - 2255 Strafe right (gun up)
2260 - 2300 Crouch walk (gun up)
2300 - 2400 Crouch idle (gun up, on one knee)
2405 - 2425 Hit reaction (gun up)
2425 - 2435 Standing firing 1
2435 - 2455 Standing firing 3
2460 - 2505 Die forward
2510 - 2555 Die backwards
2560 - 2660 Ready with detonator
2665 - 2765 Sit idle (no gun)
2770 - 2870 Chat idle (no gun gesturing)
2870 - 2890 Prone(down)
2890 - 2990 Prone(gun_down)
3000 - 3100 Prone(gun_up)
3105 - 3110 Prone(firing_1)
3110 - 3125 Prone(firing_2)
3125 - 3155 Prone(UP)
3160 - 3165 Crouch(firing_1)
3170 - 3175 Crouch(firing2)
3180 - 3230 Belly_crawl(no_gun)
3235 - 3285 Belly_crawl(gun_down)
3290 - 3350 Waving
3350 - 3390 Point_forward(no_gun)
3390 - 3430 Point_left(no_gun)
3430 - 3480 Point_right(no_gun)
3490 - 3540 Point_forward(gun_down)
3540 - 3590 Point_left(gun_down)
3590 - 3640 Point_right(gun_down)
3645 - 3690 Beckoning_toward(no_gun)
3690 - 3735 Beckoning_away(no_gun)
3750 - 3950 Sitting_on_chair(no_gun)
3960 - 4100 Scratching_head
4110 - 4135 Melee_with_rifle
4140 - 4210 Throw_grenade
4215 - 4280 Reload_rifle
4280 - 4385 un-jam
4390 - 4490 prisoner
4500 - 4550 Gesturing_yes
4550 - 4600 Gesturing_no
4600 - 4650 Picking_up_rock
4650 - 4700 Throwing_rock
4700 - 4970 angrily_part1
4970 - 5260 angrily_part2
5260 - 5420 angrily_part3
5420 - 5600 Chat_idle_2
5600 - 5850 Chat_idle_3
5860 - 5960 Sleep_on_ground